#include "Global.h"
#ifndef _OBJECTS_H_
#define _OBJECTS_H_
#include "Sprite.h"
class CObjects
{
private:
protected:
public:
	RECT RectArea;
	D3DXVECTOR3 Pos;
	int iKind;
	int iType;
	bool Die;
	int CurFrame;
	CObjects();
	CObjects(int type,int id,D3DXVECTOR3 pos,RECT rect);//curFrame = 0;
	~CObjects();
};
#endif